Tech

All Secrets Lies In The History - Augmented Reality Timeline Since 1960s

Scan Augmented Reality (AR) timeline since 1960. Surely its journey from a science-fiction concept to a science-based realitysucks your mind.

By Rounak Sharma

All Secrets Lies In The History - Augmented Reality Timeline Since 1960s
All Secrets Lies In The History - Augmented Reality Timeline Since 1960s
All Secrets Lies In The History - Augmented Reality Timeline Since 1960s
All Secrets Lies In The History - Augmented Reality Timeline Since 1960s

Augmented reality ( AR) is really one of the most technology developments and may only expand as ready-to-use smartphones and other apps are more worldwide available. AR allows us to see the important world right ahead folks — trees within the park, dogs chasing balls, children playing soccer — with an overlaid virtual improvement. For eg, a pterodactyl may land within the forest, the dogs may ruin with their comics, and therefore the children are often seen seeing an alien spaceship on their thanks to the destination.

Such examples aren't that far away from the present examples on the smartphone, despite advances in AR technologies. In truth, enhanced realism is feasible and utilized in many ways-such as snapchat lenses-in applications to assist you to find your car on a busy parking lot and during a number of shopping applications, helping you to wear your clothes without ever going anywhere. 

The smartphone game, Pokemon Go, was launched in 2016 and shortly became successful. Perhaps the foremost popular example of AR technology. Throughout the sport, players can find and catch characters of Pokemon within the world, including within the bathroom on the pavement, within the well.


History of Augmented Reality (Timeline of AR)


AR within the 1960s: in 1968, the Sword of Damocles was produced by Ivi Sutherland and Bob Sproull, who made it the primary head-mounted series. It was, of course, a difficult tool displaying rudimentary graphics on a monitor. 

History of Augmented Reality(AR)

  • AR within the 1970s: Myron Krueger developed the Video place in 1975 – a laboratory of the synthetic world. The scientist saw the connection of human gestures with digital content. this concept was eventually used for several projectors, video cameras, and silhouettes on television.
  • AR in the 1980s: Steve Mann designed the primary personal computer, EyeTap, to be placed above his eye. the primary personal computer was made. This captured the scene and showed it to a user who could also play with it through head movements. In 1987 the concept of a heads-up display (HUD) was created by Douglas George and Morris. The observational results are projected on the truth sky.
  • AR within the 1990s: in 1990 the word "increased truth" was born. This came out of the study of researchers from Boeing corporation Thomas Caudell and David Mizell. The US Air Force Louis Rosenberg found out the AR "Data Fixtures" program in 1992. In 1999, Frank Delgado and Mike Abernathy led a gaggle of scientists to check the newest navigation program, which generated helicopter video street and path data.
  • AR within the 2000s: ARTool Kit-an open-source SDK-was developed and published in 2000 by the Japanese scientist Hirokazu Kato. The work for Adobe was later modified. An urban AR system was launched in 2004 by Trimble Navigation. Wikitude created the AR Travel Guide for handheld Android devices in 2008. 
  • AR Today: Google's beta tested Google glass 2013-with Bluetooth internet connection. Two fresh innovations were launched in 2015 by Microsoft: Windows Holographic and HoloLens (an AR headset with multiple cameras to display HD plots). Pokemon Go Gaming for handheld devices was launched in 2016 by Niantic. Within just one week the corporate blew up gambling and won $2 million.

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